Here's a shot of the original vector image, and the final 3d Model
A couple of Development shots


Using the latest Silicon Graphics workstations, the designers created full 3dimensional characters and landscapes, and then converted the 3D renderings into 2D backgrounds and sprite animations. Although by today's standards the 3D is very primitive, at the time it was a window to the future.

And heres a video of gameplay, as well an interesting a "Behind the scenes" video (Beware, its very 90s..)



However, after some quick sketches I felt this direction was a little plain and just looked like an average monkey in a suit, so I decided to include a Pirate element to give the character a little more depth.
I added some stylistic items such as a boot, a cap and a sword to give the character a distinctly Human feel, and a peg-leg to create and interesting gait and walk cycle.