Using the latest Silicon Graphics workstations, the designers created full 3dimensional characters and landscapes, and then converted the 3D renderings into 2D backgrounds and sprite animations. Although by today's standards the 3D is very primitive, at the time it was a window to the future.
I really like the idea of using 3D rendered images in a 2D scrolling game to create a really simple faux 3D game, I think using this technique and 3ds Max I can create a really impressive looking world for my character to explore. I have begun playing around in Max creating a 3d version of my character (As I feel using the very flat looking vector character will look quite out of place in front of rendered backgrounds) I will post some progress shots of this up shortly.
I really like the idea of using 3D rendered images in a 2D scrolling game to create a really simple faux 3D game, I think using this technique and 3ds Max I can create a really impressive looking world for my character to explore. I have begun playing around in Max creating a 3d version of my character (As I feel using the very flat looking vector character will look quite out of place in front of rendered backgrounds) I will post some progress shots of this up shortly.
Here are some Donkey Kong Country images
And heres a video of gameplay, as well an interesting a "Behind the scenes" video (Beware, its very 90s..)
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